Friday, June 18, 2010
Cognitive UGC
I will argue that “cognitively perceived” UGC is at least equally, if not more important than “sensory perceived” UGC. Eg. A virtual chair is sensory, a virtual discussion or thought, induced from VR-based activity is cognitive. The true objective of course is to leverage the combination of cognitive and sensory perception to yield something that is greater than the simple sum of the parts. i.e. if 2 users sit immersed in a virtual room in 2 virtual chairs and have a discussion concerning the virtual model that they are seeing(and interacting with), do we suppose that the yield from this immersive experience(sensory + cognitive) might be greater than if the discussion took place via Webex? In this scenario of immersion-based collaboration, what are the 3 examples of UGC?
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