Saturday, August 29, 2009
Accessibility and Other HR issues in Virtual Environments
In my opinion, it is essential that serious users of VR tools be represented in VR in a way that allows other users of the system to clearly identify that person to the extent that they feel a sense of presense with a colleague or fellow student. In most cases, VR is being presented as a tool to help reestablish co-worker intimacy that is lost as the workforce become disintermediated by physical distance. Buyers of these system want to create more engaging and effective communication, create deeper bonds among users, and finally use these enhanced relationships to help achieve business results. Therefore, it is essential that VR is a direct extension of everyday business operations, not a parallel universe that has no impact on real life. In some ways, its no different than email. I suppose that when email first came on the scene, many peopel felt it was a "false" communication because they did not use the phone. The same was likely said of the phone when it was first used(face to face is real, the phone is not). However, time as passed, and quite often email is accepted as a more indelible mode of communication because it is "permanent". surely we accept email as a tool of business, and life in general, and we would never say that "it was just an email, not real". Further, in business it is essential that we trust that when we receive an email from "Bob Jones" it is truly Bob Jones that sent the email. If we have any doubts, the business value of the communication is lost. Why would this be any different in VR? Now, we know that VR is multi-sensory. We See and Hear. So when I meet Bob Jones in VR, I must immediately trust that I am seeing and hearing Bob Jones. But, VR easily enables the altering of Bob Jones. Lets say the following:
1. Business communication should not be dilluted by questions of identity
2. VR creates a multitude of opportunities to "adjust" identity
3. Users may have a wide variety of reasons for wanted to adjust their identity
4. Typical corporate policies have guidelines on appearance and behavior
There is no way the questions of accessibility, equality, employee rights, etc will be answered with finality or clarity in the near future. these debates will continue for quite some time. Key questions become:
1. Just because something is possible in VR, do employee have the right or entitlement to leverage those possibilities?
2. In what cases should the possibilities of VR be leveraged to the benefit of employees?
3. Should there be two sets of rules in a company: one for VR, one for Physical?
Some use cases:
1. I work from home and dress in shorts and t-shirt. My avatar wears a suit. Is this a misrepresentation of who I am?
2. I am in a wheelchair. My avatar walks. Is this ok?
3. I am legally a man, but dress like a woman in the workplace. What should my avatar look like?
4. VR can alter your voice. Should "voice fonts" be permitted?
5. VR can make it look like I am in the virtual office while I am actually sleeping. is this ok?
to be continues
Thursday, August 27, 2009
How fast is Glacial?
Great article in the WSJ today. so how fast is fast?
http://blogs.wsj.com/venturecapital/2009/08/26/the-convergence-of-health-care-information-technology/
Roll-your-own, or buy Best-of-Breed?
1. Get some money
2. Get some programmers
3. Sketch out your vision for the new software application
4. Reject the Windows operating system
5. Spend all the investor money on writing a new operating system
6. Spend what is leftover on end-user functionality
Sounds like a killer project plan, right? Many people would agree. In fact, in the VR space we see any number of providers doing exactly this. But the plan is slightly different:
1. Get some money
2. Get some programmers
3. Sketch out your vision for the new software application
4. Reject the best-of-breed gaming engines
5. Spend all the investor money on writing a new graphics/animation engine
6. Spend what is leftover on end-user functionality
Hmmm, maybe I will open an online store, and instead of using PayPal, I will try and raise $5m in VC money to write a new merchant payment system.
I was CTO for enough years to recognize the importance of spending money in non-glamorous ways. Without a solid infrastructure, the flashy stuff on the desktop won't operate properly. But, I also kept as my mantra: build vs buy? in my experience, generally the people who build, have too much money provided by people who don't really understand the alternatives. These same folks are quite often the ones who like to create fiefdoms of developers. IT headcount = power, right? in the high-tech software marketplace, it is no different.
I am open to debate. Please let me know why its a better strategy to roll-your-own VR engine as opposed to buying the best available SDK.
Monday, August 24, 2009
Out of the "Money Flow"
lets consider immersive technologies and the MFT concept: who cannot do their job without virtual reality tools? is there a task that cannot be performed with any other tool? is there a task that truly can be performed faster, better, cheaper using VR? if you cannot answer yes, you are not in the Money Flow. ok, so you are thinking now: a "business meeting" is a task that needs to be performed, the meeting needs a tool: telephone, conference room, webex, video conferencing. I suggest that the meeting is not a task. the meeting is a tool. the business objective of the meeting is the task. there is a big difference. task does not equal tool. this also makes it easier for us to talk about the criticality(or not) of VR as a tool. we must remember to target the business objective, not "tool replacement". to be continued.....
Thursday, August 20, 2009
Data visualization and the problem with a virtual "library"
Generation gap?
Here is her take on some things:
Facebook: I don't use it. I think that people disclose too many personal details about their lives. Why would you put it all out there for everyone to see?
Twitter: What is the point? does anyone really care that I: just ate a sandwich, just went to the store, just rode my bike?
LinkedIn: I use this tool because it is helpful in networking.
Even more interesting I think was that she just graduated from college, and:
1. Never used books in the library. she feels that the books are still there so that it still looks like a "library"
2. people in the library are there to use the computers
3. all research is done online now
I felt like someone's grandfather talking about how the "young folks" these days have this new device called a "cell phone", and I am really not that old.
IMHO, cellphone, web, email, and txt are now all taken for granted and part of everyday life for this age bracket. However, we cannot/should not assume that other methods of communication are universally accepted or otherwise ubiquitous.
Tuesday, August 18, 2009
The Uptake of Virtual Reality in Ambulatory Medical Care
More doctors are going digital as a growing number of health insurers cover online medical consultations -- where patients get treated for minor ailments via online chats, video conferencing and interactive questionnaires.
"An increasing number of health insurers are either doing this on a more global basis or are conducting" pilot tests, as more doctors find the online approach useful for certain kinds of consultations, says Susan Picano, a spokeswoman for America's Health Insurance Plans, an association representing nearly 1,300 insurance companies.
http://online.wsj.com/article/SB124977187174117097.html?mg&mg=com-wsj
Now, however, the notion is becoming more mainstream, with major insurers even reimbursing for these services. Generally speaking, such visits tend to be less expensive than in-office visits, paying doctors $25 to $35 with an average $10 patient co-payment.
Read more: http://www.fiercehealthit.com/story/health-plans-expanding-online-physician-connection-options/2009-08-16#ixzz0ORvPZdWD