Google+ The Synchronetic ET, LLC Blog, brought to you by Etape Partners, LLC.: Hybrid Environments for Improving Student Outcomes: Contextual Innovation in Education through applications of Patient Adherence advancements in Medication-based healthcare services lifecycles

Saturday, January 18, 2014

Hybrid Environments for Improving Student Outcomes: Contextual Innovation in Education through applications of Patient Adherence advancements in Medication-based healthcare services lifecycles

More from the Archives - 10/02/2009

From the Archives - 10/2/09, Hybrid Environments for Improving Student Outcomes: Contextual Innovation in Education through applications of Patient Adherence advancements in Medication-based healthcare services lifecycles

Pedagogy vs Adragogy

Centralization vs decentralization of learning

Technologies and online resources

VLE’s vs PLE’s


Abstract / Introduction

 

Generally speaking, in education, the primary objective is to transfer information to the learner in such a way that they can understand, retain, and demonstrate an ability to use this information in an appropriate context.  While this may seem a safe statement in educational theory, what we also know to be true is that each of the individuals who are part of the “educational ecosystem” may at any point in time have vastly different objectives, and/or be subject to restrictions that prevent the realization of objectives in a manner that is most desired by the individual.  In fact, there are so many external forces exacting their influence on our simple definition of educational theory, that is almost seems irrelevant to state our definition of the theory in the first place.  In this regard, Education is certainly not the only system that operates in a highly conflicted context.  The same is true within the context of medication-based healthcare services.

            We can generally say, that the primary objective of medication-based healthcare services healthcare is to transfer information and services to the patient in such a way that they can understand, retain, and demonstrate an ability to use this information in an appropriate context.  Sound familiar?

            Student Outcomes = Information retention and the ability to perform well on a test. Patient Outcomes = Information retention and the ability to perform consistent execution of a protocol. To formalize this concept we will say that:

Adherence History(AHX) and Adherence Prescriptions(ARX)

 
Adherence is a common word when we talk about medications, but what we think many people don't consider is that Adherence is a process that is applicable to just about everything in our lives, and we don't mean obvious things like "adhering to a diet", we mean: teenage use of texting could be described in Adherence language, a drug addicts' use of drugs could be described as Adherence, taking the car for maintenance, getting your nails done. These all consist of protocols that are easily followed or not, and the length of time for which they are followed can be considered in terms of persistence. How about Religion? your job? same basic formula. There is a protocol that describes the methods that need to be followed to maintain the prescription, and there is a length of time over which the protocol is followed. For almost every activity, adherence will wax and wane. This is true for drug addicts, teenage texters, religious folk, and everyone else.


Broadening our field of analysis when we consider adherence is interesting because when we talk about adherence, the conversation is almost always dominated by "negative adjustments" that must be adhered to. Fine.  We understand.  People who don’t like to exercise, or who need to eat less junk food, need to make what they perceive as "negative adjustments" to their lives. Or in other words, the level of pleasurable activity they are accustomed to is being curtailed, and the perception of this requirement is "negative but necessary".  

 

Lets now consider activities which are inherently pleasurable, and should not need to be curtailed(due to adverse effects) but demonstrate waxing and waning adherence.  We use  Mafia Wars on Face Book as an example.   It failed to engage our research team, but it has succeeded with 5 million other people. These folks comply with the protocol: they press the buttons, do the jobs, make the money, etc.  And they persist.  Every day, lots of times every day....make the money, do the job, click, click.  So now we have a sample size of 5m people clicking away daily.   All pleasure.   They are not gaining weight, cholesterol is not going up, etc. but........after awhile.......game players stop playing.  If this were not true, everyone today would still be obsessed with Pac Man.  So what happens? Why stop adhering to such an entertaining protocol? Boredom, popularity shifts, competing games, who knows.  What is important is that even the most purely pleasurable activities see Adherence wax and wane.  We need to know exactly why this is, in order to understand why people do not Adhere to health prescriptions.


The solution is Adherence Profiles. Adherence Profiles are constructed by gathering data that describes a patients lifelong performance in regards to a myriad of activities: from brushing teeth, to watching football, to mowing the lawn, religion, etc. The point is: we must accept that there are unique profiles that describe a person’s track record to adhere to anything. Through the definition and analysis of this profile, we can then construct an Adherence Program that will best suit the patient.


Adherence Program may in many ways be exactly the same, but the essential difference will be an "Engagement Skin", which is an overlay on top of a common infrastructure, designed to provide an engaging Adherence Program to align with an Adherence Profile.  Virtual Reality is the only medium that bring all of the resources required to make this possible, in healthcare, but the concept of engagement overlays is a proven technique in digital entertainment. Same customer base, different application of a proven technique.

 
How Virtual Reality addresses Persistence

            Patients fail with Adherence for a variety of reasons that include: lack of understanding, and undesirable sides.  Patients who want to persist, but feel that they need support, quite often seek out other patients who are like themselves: suffering from an ailment and looking for support, information, and a safe environment comprised of patients like themselves. This search for community is evidenced by the popularity of web portals that enable this sort of gathering through message boards and chat.  We have also seen the rise of Virtual Reality deployed for the benefit of patient groups.  What we have not seen is the right combination of an engaging environment, combined with safety, and wrapped in medical authority.  We believe that as an extension of drug promotion, and with the goal being patient Outcomes driven by adherence, a Virtual Reality based community, that is properly sanctioned, provides safety, and can only be accessed by doctor prescription, provides the right combination of captivating attributes needed to make great strides in Adherence.  The WX represents authority and safety, certification and regulation ensures accuracy. Combined with Virtual Reality, the patient now has access to special resources tailored to meet their unique needs, provided via a mechanism that brings their health to starting lifelike visualization and interaction, and the means to communicate and receive knowledge and support. This is a powerful combination of patient-engaging services that have never before been aggregated in such a compelling way(if at all).       

 
Accessibility and Affordability

            Virtual Reality based health services are not only effective and unique, they are universally accessible and affordable.  Cost should not be a factor when supplying meaningful solutions that can and do impact patient outcomes.  Under-served populations and mobility restricted demographics are among those that can benefit tremendously.  Combined with Payer-recognized Online Consultations facilitated via EMR infrastructure, not only will more people be able to receive needed care, we will be able to redirect a critical mass of in-office consultations to the Virtual Reality platform. While the AMA estimates that as much as 70% of the current volume of in-office consultations could be handled effectively using digital communication, current Online Consultation methods will only be suitable to facilitate a small percentage of the volume identified by the AMA.  The unique qualities of Virtual Reality not only enable us to facilitate the majority of volume targeted by the AMA without sacrificing quality of care, we believe that that there are many inherent deficiencies associated with in-office consultations that we can improve, such that in a variety of cases, Online Virtual Consultations will be perceived as more desirable and effective than in-office visits.

           
Conclusion: Outcomes and General Patient Health as impacted by Virtual Reality

            In our ongoing study, collaborations, and implementations, we will not only discover and publish the useful information regarding Best Practices and efficient methods of work, we will also be able to quantify the meaningful improvements in Patient Outcomes as achived through the introduction of Virtual Reality in healthcare.

 

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