Google+ The Synchronetic ET, LLC Blog, brought to you by Etape Partners, LLC.: KnowledgeVenture – A Virtual Economy for Enterprise Knowledge Workers

Saturday, January 18, 2014

KnowledgeVenture – A Virtual Economy for Enterprise Knowledge Workers


Real Gaming, Real Markets, Real Corporate Value

Most Knowledge-worker driven enterprises are plagued by:

-          Large amounts of information with perceived value, but no method to realize this value

-          The perceived value is never realized because the raw materials are not converted into consumable Knowledge Products that are in demand

-          Workers are rarely compensated differently for output that is high demand vs low demand

-          Workers are often busy constructing low demand goods due to a misguided directive regarding actual demand or importance

-          In a segmented worker population information is generally not accessible universally, and thus high-potential Knowledge Products are never created

How do you really know if your data assets have value?

-          Establish a market in which data is offered as raw materials to talented creators who stand to benefit from turning these materials into valuable finished goods. 

 

-          If the best and the brightest have enough freedoms, a proper incentive, and a structured marketplace, consumers will soon tell you what has value and what does not.

 

User Generated Content in the form of information oriented “virtual goods” is the basis for a free-market virtual economy. 

-          Create templates, reports, illustrations, presentations, renderings

-          List a problem that needs to be solved, or simply create a challenge

-          Become an agent, salesman, architect, or scientist.

-          List your goods for sale, create an auction, take commissions, respond to requests

 

 KnowledgeVenture is Enterprise Social Gaming at its finest:

-          All the essential game-play elements

-          All the best from successful Social Networking platforms

-          AND real business value

 

Not only does KnowledgeVenture maximize the leverage from existing assets, it enables employees to try their hand at producing the goods or services that traditionally come from someone in a different department.

-          Virtual “role play” enables employee curiosity

-          It also serves as a virtual resume for someone who might like to get established in another role.

 

Regardless of the motivation, Knowledge Venture creates value for the Enterprise.

 

KnowledgeVenture - Monetize the Enterprise!

 

 

-          Create a UGC Marketplace “Enterprise UGC” – Applying Virtual Economy Principals to everyday knowledge workflows

o   Let supply, demand and content creators streamline your operation

o   Reward suppliers for producing high demand content

o   Use Virtual currency to buy reports

o   Enable currency to be redeemed for :

§  Days off

§  Cafeteria

§  Coupons

§   

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KnowledgeVelocity – The time that it takes for raw data entering into a system to exit the system as Knowledge Product

Kinetic Knowledge – the distance a piece of information can travel across the supply chain lifecycle

-          R&D data gets to step 1.  Whoever figures out how to advance the data another step, gets points

o   A homerun would be advancing the data all the way to the patient in a meaningful way

Stored Value – the sum of all virtual currency stagnant within the system

Stimulus – mechanisms for coaxing stored value out of the system

Stagflation

 

Monetize the Enterprise!

 

In a knowledge-worker driven enterprise economy, quite often:

-          Large amounts of raw materials with perceived value, are not converted to consumable goods that are in demand

-          Workers are rarely compensated differently for output that is high demand vs low demand

-          Workers are often busy constructing low demand goods due to a misguided directive regarding true demand

-          In a segmented worker population, quite often diversified input regarding demand, quality, improvements is not facilitated

 

What does your economy need?

-          Economy

o   A currency

o   A marketplace

o   A mechanism to create Virtual Goods

 

Virtual Goods Auction

-          Post questions and solicit answers

o   JustAnswer.com model

 

Fun

-          All the usual gaming and Social Media elements(4 S’s, etc.)

 

Product – Research Avatar

-          Buy a document template

o   UGC templates for all sorts of business uses

-          Begin customizing it

o   Accessories = Content

 

Services

                Agents

o   Virtual Patents

§  Have a really good idea? Get a virtual patent before publishing

o   Have a good idea? Hire an agent

o   Agents collect fees for advancing an idea through a round of approvals, finance, etc.

§  CFO  Agent

§  CTO  Agent

§  Compliance Agent

§  Marketing, Promotion, Branding

Piracy as an Asset

Economies of Scale

-          Products are easily duplicated by the first purchaser

o   Solution: reward contribution immediately via micro-transactions

o   Rational: The goal is not on completing a product, it is on completely a valuable step

-          Piracy = Plagiarism is a mortal sin within science and medicine

-          As long as intellectual property is tagged or identified, piracy is ok

o   Passing it along is shameful, and we can find you

-          A mechanism must exist(ala wiki) to enhance an existing product

o   Purchase a revision or update

-          Duplication and digital forwarding allows good ideas to move rapidly

Digital Democracy

-          Digital distribution is so ‘lowest common denominator’ that anyone with creativity gets noticed and famous. Pirates are the best advertising agents out there

Piracy Drives Innovation

-          Black-market copies of video games in some markets caused hesitancy to distribute

o   The resulting gaps drove innovation of online gaming and subscriptions

-          If wholesale plagiarism was an issue, in-demand creators could launch subscription services

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